Co-Rec Volleyball Rules

 

Playing Area

The walls and light fixtures are out of play. A player may not enter an adjacent court in order to play a ball. Lower obstructions (ie. Basketball backboards in the down position) are subject to replays when the ball makes contact with them.

Teams

Teams must be prepared to start a match at the scheduled game time. If a team is not prepared within 10 minutes, they will forfeit the first game. If the team can not prepare in 15 minutes, they will forfeit the match. A Co-rec team will consist of 6 player, composed of at least 2 women and 4 men. The team may play with a 5 person minimum, composed of 2 women and 3 men.

Equipment

Jewelry is not allowed to the worn with the exception of a flat wedding band. Hair barrettes are permitted as a means of securing hair, as well as, a headband or bandana. Hats, ball caps, and "do-rags" are not permitted. A guard, cast or brace made of hard and unyielding leather, plastic, metal or any other hard substance ö even covered with foam padding ö is not permitted on the finger, hand, wrist, forearm or elbow. Supports are permitted on other areas of the body as long as they are soft and yielding or all exposed metal and other hard substances are padded with at least ø inch foam rubber ( or ¹ closed cell, slow recovery foam rubber.) NO RUNNING SHOES MAY BE WORN!!! Only court shoes without a black sole bottom may be worn.

Responsibility of the Participants

The playing captain is the only player who may address the first referee and shall be the spokesman of the team. Requests for a time-out may only be made by the captain when the ball is dead. Teams are allowed two 30 second time-outs per game.

Acts Subject to Sanction

Yellow/Red Card

1. Addressing the officials concerning their decisions or committing actions to influence their decisions.

2. Making profane or vulgar remarks to officials, opponents, or spectators.

3. Shouting, yelling or crossing the vertical plane of the net in an attempt to distract an opponent who is playing or attempting to play the ball.

Warning, Penalty, Expulsion, or Disqualification

1. Warning: minor unsportsmanlike offenses result in yellow card

2. Penalty: rude behavior, serious offense or second minor offenses result in a red card

3. Expulsion: external offensive conduct results in red & yellow cards together, expulsion from the remainder of the game

4. Disqualification: a second expulsion during a match or any attempted/actual physical aggression towards other results in red & yellow cards apart, disqualification for the remainder of the match

Improper Request

Any improper request that does not affect play or delay the game shall be rejected without sanction. Any additional improper requests during the same game shall be sanctioned as a team delay, such as:

1. Requesting a time-out or substitution after the first refereeās whistle for service

2. A request for time-out or substitution by anyone other than the playing captain

3. Request for an excess time-out

Team Delay

A team delay is sanctioned with a warning (yellow card) on the first occasion and a penalty (red card or side out) on any subsequent occasion during the same game, regardless of reason.

1. A second improper request during the same game

2. Delay in completing a substitution

3. Delay in returning to play after a time-out

4. Delay in moving to positions for serving or receiving service after completion of a rally

5. Action by which creates an unnecessary delay in the start of play

6. A player on the court dressed improperly

Scoring and Coin Toss

All matches shall consist of the best of 2 out of 3, with the third game decided by rally scoring. A coin toss will determine who serves the first game of the match. The captains call the toss of a coin. The winner of the toss chooses either first serve or choice of court for the first game. The loser of the toss receives the remaining option. A new coin toss may be performed before the third game, if necessary. After each game of the match, the teams will switch sides of the court. Any action which, in the judgment of the official, unnecessarily delays the game, may be sanctioned. When a fault is committed by the receiving team, a point is awarded to the serving team.

Winning

A non-decisive game (1 & 2) is won when a team scores 15 points and has at least a two point lead. No game shall exceed 17 points ö if the score is tied at 16, the first team to score the 17th point shall win. The deciding game in the match (capped at 17 points) shall use the "rally" scoring method Rally scoring simply means that a point will be scored on each rally.

Example of Rally Scoring: When a fault is committed by the receiving team, the point is awarded to the serving team and they continue to serve ö when a fault is committed by the serving team, the point is awarded to the receiving team and the ball is given to them for service. Winning score shall still be best of 15 with a 2pt. lead, or not exceed 17pts.

 

Substitution

Substitution may be made when the ball is dead, upon making the request to either referee. Each player may enter the game 3 times. Each male will sub for a male and female for female.

Service

The server will have 5 seconds after the first refereeās whistle for service to contact the ball. The service is considered good when the ball passes over the net between the antenna of their infinite extensions without touching the net or other objects. Male and female members must alternate service and appear this way on the court. The team NOT serving to start the match will start the second game. The team which receives the ball for service shall rotate one position clockwise before serving. The player(s) of the serving team must not, through screening, prevent the receiving player from watching the server of the trajectory of the ball. SCREENING IS ILLEGAL AND A FAULT. No jump serves will be permitted in indoor Co-rec Intramurals.

Playing Faults

Each team is allowed three consecutive contacts with the ball in order to return the ball to the opponentsā area, in Co-rec one of the hits must be performed by a female team member. Players may have successive contacts with the ball when blocking and making the first attempt at playing the ball. The ball may not be held, caught or thrown. If the ball visibly comes to a rest on the hands or arms of a player it is considered a "carry." The ball must rebound cleanly after contact with a player. Scooping, lifting, pushing or allowing the ball roll on the body shall be considered to be a form of holding. A player is not allowed to attack the ball on the opposing side of the net. It is technically legal to set a serve, but it is the officialsā discretion whether the ball is a lift of carry.

Blocking

May be legally accomplished only by players who are in the front row at the time of service. Back row players may not block or participate in the block, but may play the ball in any other position near or away from the block. Any player participating in the block shall have the right to make the next contact, and such contact counts as the first hit. Blocking or attacking a served ball is a fault.

Blocking is legal provided that:

1. After a player has attacked the ball or in the refereeās judgment, has intentionally directed the ball toward the opponentās playing area

2. After the opponents have completed their three hits

3. After the opponents have hit the ball in such a manner that the ball would, in the refereeās judgment, clearly cross the net if not touched by a player, provided no member of the attacking team is in a position to make a legal play on the ball

4. If the ball is falling near the net and no member of the attacking team could reasonably make a play on the ball

Play at the Net

A playerās hair touching the net is not considered a foul. Players are now permitted to penetrate the opponentās court beyond the center line with a hand or foot. Touching the opponentās area with a hand or foot is not a fault provided that some part of the encroaching foot or feet remain on or above the center line. A ball which has penetrated the vertical plane above the net may be played by either team.

Fault

A double fault occurs when players of opposing teams simultaneously commit faults. In such cases, the first referee will direct a replay. If faults by opponents occur at approximately the same time, the first referee shall determine which fault occurred first and shall penalize only that fault. If it cannot be determined, a double fault shall be realized. If the serving team commits a foul, then a side-out shall be declared.

 

 

                    

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